HEAD BASHING EXTRAVAGANZA: MANUAL [INTRODUCTION] [What the hell is this shit?] Well you could've asked nicer than that, but here's the story; friend showed me Tabletop Simulator, and despite not really being a fan of most of those games, I thought the idea of the program was great, and less than a day getting the free version an idea for a game popped into my head. And now that I have the full version thanks to said friend (MysteriousBob 4ever), I'm seriously thinking of getting this done on some level. It functions what my rough idea of the Card Fighters Clash games is. Essentially it's a King of Fighters card game but with randomized characters and supports. [GENERAL RULES] Each player will first draw 3 cards from the shuffled characters deck, and whoever they get will be their team for the game. The simple concept of this game is to attack the other teams and retire all of their members, and be the only team left standing. This is mainly done by depleting their HP to 0, but if their attack power is at 0, they begin losing 40 HP with every turn cycle unless they get at least 1 attack point. [CHARACTERS] Each character card has their own sets of HP, attack and character-specific abilities. They all also have a standard one-turn attack on one character that uses their attack points as the damage dealt (if a character has 50 ATK, that means them doing a standard attack on an enemy will deplete said enemy's HP by 50) Some abilities can be only done once or twice, but not every character has this. Abilities like this are in the spectrum of things like swapping an enemy with another character from the character deck and forcing them as their replacement, instantly destroying an opponent alongside themselves, etc. The always available abilities are more along the lines of strengthened attacks at the expense of spending HP or attack points, giving points to partners, and so on. [SUPPORTS] A player can use a turn to draw a card from the support deck. This is also randomized, and can have benefits and/or drawbacks, and amongst them are very similar to character abilities, mostly. I guess that's it. It's not a very complex game at all. Coming soon whenever there's an acceptable number of characters and supports. Right now there are only 8 and 7 respectively. I want to get up to, I dunno, at least 20 or 25 characters before releasing it.