SPECIAL: *Spider Web!: f, f, X A counter move where he holds out a spider web. If contacted, the opponent will be attacked by having a key ripped out of their body. *How To Geet A Cactus: d, b, Y He leans forward and spikes protrude from his body for a short time, similar to Garuda and Prizm. *Stonegate Detonation: d, d, A Kenneth drops a bomb and explodes. Nothing much to say other than that. Oh yeah and pretty long cooldown if missed. *MKvsDC Superman Manuever: b, f, Y Kenneth flips upside down and delivers a string of lower body blows. Long start-up time but does considerable damage. *Yokozuna Drop: d, f, B A grapple move where he tosses the opponent down and sits on them, with a very rare chance of an explosion for no reason. *Good Night: f, f, X (air only) Kenneth brandishes a staff and begins spinning forward. SUPERS: *Bring Gay Sword: d, f, d, f, X+Y (level 1) Kenneth unsteaths his gay sword and goes insane, hacking away mindlessly and senselessly. Is punishable if missed because afterwards he cools down by putting his gay sword back (or swallowing it in this case). *Shoto Nightmare: d, b, d, b, X+Y (level 2) Suddenly unleashes a bunch of mini clones of himself, Ryu, Akuma, and others. They can't be controlled but it's very useful for mixing the opponent up. If you can say it that way. *A Day In The Life Of Ken Masters: d, d, X+Y (level 3) With absolutely no start-up time, he unleashes a guttural scream that covers a good portion of the screen. If contacted, he will begin barraging the opponent with notes from a violin, and then will start violently stabbing them with the bow. Massive, massive damage dealt.